16. Launch Strategy & Post-Release Support

Defold Platformer Framework
# 16. Launch Strategy & Post-Release Support ## Release Preparation ### Pre-Launch Checklist - [ ] Complete final QA testing across all target platforms - [ ] Prepare marketing materials (screenshots, trailer, store descriptions) - [ ] Set up store pages on distribution platforms - [ ] Implement analytics to track player behavior - [ ] Create a public roadmap for post-release features - [ ] Prepare press kit and reach out to relevant media - [ ] Test and finalize monetization systems (if applicable) - [ ] Set up community channels (Discord, forums, etc.) ### Version Control ```mermaid gitGraph commit id: "Initial Release Candidate" branch hotfix checkout hotfix commit id: "Critical Bug Fixes" checkout main merge hotfix commit id: "v1.0 Release" branch updates checkout updates commit id: "Post-Launch Content" checkout main merge updates commit id: "v1.1 Release" ``` ## Launch Strategy ### Platform Distribution | Platform | Distribution Channel | Requirements | Timeline | |----------|---------------------|--------------|----------| | PC/Mac | Steam, itch.io | Store assets, trailer | Week 1 | | Mobile | App Store, Google Play | Platform-specific builds, store listings | Week 2 | | Web | HTML5 portals, own website | Web-optimized build | Week 3 | ### Marketing Timeline ```mermaid gantt title Launch Marketing Timeline dateFormat YYYY-MM-DD section Pre-Launch Announce Release Date :a1, 2023-01-01, 30d Trailer Release :a2, after a1, 14d Press Outreach :a3, after a2, 14d section Launch Launch Day :milestone, 2023-03-01, 0d Launch Promotions :2023-03-01, 14d section Post-Launch Community Events :2023-03-15, 30d Content Update Teaser :2023-04-01, 21d ``` ## Post-Release Support ### Update Schedule - **Week 1-2**: Critical bug fixes and performance improvements - **Month 1**: First content update (new levels, minor features) - **Month 3**: Major feature update based on community feedback - **Month 6**: Expansion content (new game modes, characters) - **Ongoing**: Seasonal events and community challenges ### Community Management - Daily monitoring of community channels - Weekly developer updates - Monthly livestreams showcasing upcoming features - Community voting on feature prioritization - Bug reporting system with public tracking ## Analytics & Iteration ### Key Performance Indicators - Daily Active Users (DAU) - Retention rates (Day 1, 7, 30) - Session length and frequency - Level completion rates - Monetization metrics (if applicable) - Platform-specific performance ### Data-Driven Improvements ```mermaid flowchart TD A[Collect Player Data] --> B[Identify Pain Points] B --> C[Prioritize Issues] C --> D[Develop Solutions] D --> E[Test Solutions] E --> F[Release Update] F --> A ``` ## Long-Term Support Plan ### Maintenance Phase - Transition to scheduled quarterly updates - Focus on platform compatibility and performance optimization - Community modding support (if applicable) - Documentation improvements ### End-of-Life Considerations - Plan for server maintenance (for online features) - Final "definitive" update with all content - Open-sourcing components (if planned) - Transition plan for community management ## Monetization Strategy (If Applicable) ### Revenue Streams - Base game sales - Optional cosmetic DLC - Expansion packs with substantial new content - Season pass for planned content updates ### Pricing Strategy $$ \text{Lifetime Value} = \text{Initial Purchase} + \sum_{i=1}^{n} \text{DLC Revenue}_i \times \text{Conversion Rate}_i $$ ## Lessons for Future Projects - Document technical challenges and solutions - Maintain a development retrospective - Create reusable framework components - Build upon successful game mechanics - Leverage established community for future releases Remember that a successful launch is just the beginning of your game's lifecycle. A well-planned post-release strategy can significantly extend your game's lifespan and build a loyal community for future projects.