1. Project Planning & Game Design

Defold Platformer Framework
# 1. Project Planning & Game Design ## Introduction Before diving into development, it's crucial to establish a clear plan and design for our platformer game framework. This section outlines the initial planning phase, game design principles, and the core mechanics we'll implement in our Defold project. ## Game Concept Our platformer framework will serve as a foundation for building 2D platformer games with the following key features: - Smooth character movement with physics-based interactions - Collectible items and power-ups - Enemy AI with basic pathfinding - Level design tools and components - Game state management - UI elements for score, health, and game progression ## Target Audience The framework is designed for: - Game developers looking for a starting point for platformer games - Defold beginners wanting to learn game development - Indie developers seeking to accelerate their development process ## Core Mechanics ### Player Movement The player character will have the following movement capabilities: - Horizontal movement (left/right) - Jumping with variable height based on button press duration - Wall sliding and wall jumping - Dashing/special moves ```mermaid stateDiagram-v2 [*] --> Idle Idle --> Running: Movement Input Running --> Idle: No Movement Input Idle --> Jumping: Jump Button Running --> Jumping: Jump Button Jumping --> Falling: Apex Reached Falling --> Idle: Ground Contact Falling --> Running: Ground Contact + Movement Jumping --> WallSliding: Wall Contact Falling --> WallSliding: Wall Contact WallSliding --> WallJumping: Jump Button WallJumping --> Falling: Apex Reached Idle --> Dashing: Dash Button Running --> Dashing: Dash Button Jumping --> Dashing: Dash Button Falling --> Dashing: Dash Button Dashing --> Falling: Dash Complete ``` ### Physics System We'll implement a physics system with the following properties: - Gravity and friction - Collision detection and response - Platform interactions (one-way platforms, moving platforms) - Physics-based objects (pushable blocks, swinging ropes) ### Camera System The camera will follow the player with: - Smooth tracking - Screen boundaries - Look-ahead functionality - Screen shake for impact effects ## Technical Requirements ### Defold Components Our framework will utilize these Defold components: 1. **Game Objects**: For player, enemies, platforms, collectibles 2. **Collections**: For organizing level elements 3. **Factory Components**: For dynamically spawning entities 4. **Collision Objects**: For handling physics interactions 5. **Sprite Components**: For visual representation 6. **Script Components**: For game logic 7. **GUI Components**: For user interface elements ### Project Structure ```mermaid graph TD A[main] --> B[game] A --> C[menu] B --> D[player] B --> E[enemies] B --> F[levels] B --> G[props] B --> H[ui] D --> D1[scripts] D --> D2[sprites] D --> D3[animations] E --> E1[scripts] E --> E2[sprites] E --> E3[animations] F --> F1[level1] F --> F2[level2] F --> F3[level_components] G --> G1[collectibles] G --> G2[platforms] G --> G3[hazards] H --> H1[hud] H --> H2[pause_menu] H --> H3[game_over] ``` ## Art Style and Assets For our framework, we'll use a consistent art style with: - 32x32 pixel art for characters and small objects - 16x16 pixel art for tiles and background elements - Clear visual hierarchy through color and contrast - Consistent lighting and shadow direction ## Level Design Principles Our framework will support these level design concepts: 1. **Layered Difficulty**: Gradually introducing mechanics 2. **Risk vs. Reward**: Optional challenging paths with greater rewards 3. **Teaching Through Design**: Environmental cues to guide players 4. **Vertical and Horizontal Exploration**: Multi-directional level layouts ## Game Progression The game flow will follow this structure: ```mermaid flowchart TD A[Main Menu] --> B[Level Select] A --> C[Options] A --> D[Credits] B --> E[Level 1] E --> F[Level 2] F --> G[Level 3] G --> H[Boss Level] H --> I[Victory Screen] E --> J[Game Over] F --> J G --> J H --> J J --> A I --> A ``` ## Performance Considerations To ensure the framework runs smoothly across platforms, we'll: - Optimize sprite batching - Implement object pooling for frequently spawned objects - Use efficient collision detection - Implement level streaming for larger levels ## Next Steps With our game design established, we'll proceed to: 1. Set up the Defold project structure 2. Implement the player character and basic movement 3. Create the physics and collision systems 4. Design the camera system 5. Build level components and tools This planning phase provides a solid foundation for our platformer framework, ensuring we have a clear vision and technical roadmap before coding begins.